MiniatureGeneral

Musings of one man whose hobby happens to be miniature wargames

Monday, July 31, 2006

Stupid or selfless?

Back in 2002 I created an American Civil War variant for Games Workshop’s Warmaster rules. I called the game ACWarmaster and I figured trying to go commercial with such a product faced several hurdles. First, there is the obvious legal entanglements with Games Workshop being that the rules were for Warmaster. This problem, however, is not insurmountable since a Warmaster WWII variant in the form of Blitzkreig Commander made it to market. Secondly, I think a lot of you have had a great idea for a set of home rules and you thought, “Hey, I should publish these, become famous and make a fortune.” The only problem, of course, is the cold reality that the publishing costs will be too high and the number sold would be too low. I mean, really, who wants to own 500 unsold copies of their own rulebook? So if you’re like me you think, “Oh heck, I’ll just release it on the Internet for free.” Which, as you might imagine, kills any chance for huge profit and makes me either stupid (for not trying to make money) or selfless (for letting you all play a great game for free).

Well, a lot as happened since 2002. The biggest thing is that Warmaster now has a brother called Warmaster Ancients published by Warhammer Historical Wargames ; and, since the release of Warmaster Ancients, I’ve gotten a fair bit of email asking if I had plans to update ACWarmaster for these rules.

Well, obviously, it makes more sense to use the historical Warmaster rules rather than continue to use the fantasy rules so one thing I plan on doing over the next few months is give the ACWarmaster rules a good once-over and several play tests using Warmaster Ancients. I will use this blog as the official link location to the most current files and I can report on my progress with the update

As of right now, the most current ACWarmaster files (version 1.3) can be found by following this link.

Thursday, July 27, 2006

Crawled through any good dungeons lately?

When I was in college (a time frame now measured in decades ago) I remember running and playing in some very good D&D campaigns. I created worlds with a long background history, politics, weather, and stories that players could really get into. But you know what? It takes a lot of work to set up a good campaign! Now that work and family and a life outside the basement has pretty much killed off any chance of regular D&D sessions, what is a person to do? Why, boil down the campaign to its barest essentials: explore dungeon, kill monsters, and get treasure of course!

Enter
Descent: Journeys in the Dark a dungeon crawl board game by Fantasy Flight Games. Our group played this game last week and a fun time was had by all. Even though it is a board game, there are role playing elements. You begin by selecting a character "prototype", choosing skills, and buying equipment. Once you are ready the exploring begins. One person, called the overlord, acts as a game master of sorts by laying out the dungeon as shown in an adventure/scenario book and the remaining players try and avoid death at the hands of the overlord. Along the way you get money and treasure in the form of magical items, etc. Treasure can be sold and all the money can be used to by more skills and equipment.

I think the game has all the elements needed for busy gamers to get their role playing fix from a dungeon crawl. You get to create a character and improve as the game goes on. The only disappointing aspect is that characters get a decent start in the game and there aren't specific rules for keeping characters from game to game. You might want to think of these characters as mid-level rather than new adventurers afraid of every Kobold. Enterprising players on the Internet have created house rules for running campaigns using "starter" characters and improving and keeping them from game to game.

Before Descent, my favorite dungeon crawl game was Warhammer Quest by
Games Workshop. Warhammer Quest is long out of print and is superior to Descent in character improvement and in the fact that all players could play in cooperation without the need for a game master. Wahammer Quest is somewhat hindered in that higher level monsters all come from the Wahammer universe and so proper models only come from Games Workshop; and, being that the game is so old even those models (like Chaos Dwarves) are long out of print.

Descent comes with a lot of monster miniatures of all power levels and, being a current product, has excellent potential for future expansions. Try it!

Wednesday, July 26, 2006

Welcome

Being that this is the inaugural post to my blog I suppose I should do something special. What that could be escapes me; so, I will settle for providing some vision and editorial direction for the future.

I plan on using this space to comment on various aspects of my hobby. This will include game reports, project updates, convention reports, home rules, reviews of new products I've tried and so on. It will be a rather eclectic mix of hobby related topics that, at some point, will hopefully be of interest to you.

So let's get to it and see where we end up.